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 Turn on. Jack in. Drop out.

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Smith

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Join date : 2011-03-02
Location : Parts Unknown

PostSubject: Turn on. Jack in. Drop out.   Wed Oct 22, 2014 2:47 pm

Ok, kids. It's about that time.

You're living off bachelor chow, the air in the neighborhood where you crash is so bad it burns your nostrils, and your best flashy duds have bullet holes in them.

You need a job.

It just so happens that I have one for you. Lucky, huh? All you have to do is drive this scientist and his daughter across country. Should be a party. Easy money.

So, whaddaya say, kids? Are you down?
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Smith

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PostSubject: Re: Turn on. Jack in. Drop out.   Wed Oct 22, 2014 5:32 pm

If you need to make a new character, or would like to discuss your old one, before game commences, please contact me directly to set up a time.
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Pwarky

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Age : 40

PostSubject: Re: Turn on. Jack in. Drop out.   Wed Oct 22, 2014 5:43 pm

I would need to create a character. I have a copy of the rules via pdf(go dropbox!).

What should I make? Where is the team weak?
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Jack

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PostSubject: Re: Turn on. Jack in. Drop out.   Wed Oct 22, 2014 8:15 pm

i'm a solo, specializing in martial arts (ninjutsu)
casey's a techy specializing in powered armor and propulsion systems
i believe matt's making a new character too. i believe it'll be a nomad with vehicle zen, so the ultimate driver.

you can make anything you want, as we can hire help, but the place we're weakest is in the social skills dept. maybe a well connected fixer who knows all the right ppl. ..or a polished corp in a six figure suit. Smile ..or a cybered up slightly insane combat monster... you know, a face. Cool
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crovomst3k

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PostSubject: Re: Turn on. Jack in. Drop out.   Thu Oct 23, 2014 8:46 pm

I'm down for making a nomad. We briefly spoke at Bonnie's birthday, but we'll make some plans soon for a full on character build.
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Pwarky

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PostSubject: Re: Turn on. Jack in. Drop out.   Tue Nov 04, 2014 3:44 pm

rolling
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Smith

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PostSubject: Re: Turn on. Jack in. Drop out.   Tue Nov 04, 2014 3:44 pm

The member 'Pwarky' has done the following action : Dice roll

#1 'd10' : 2, 9, 10, 1, 6, 7, 5, 8, 6

--------------------------------

#2 'd6' : 1
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Pwarky

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PostSubject: Re: Turn on. Jack in. Drop out.   Tue Nov 04, 2014 3:44 pm

re-rolling the 1 and the 2.
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Smith

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PostSubject: Re: Turn on. Jack in. Drop out.   Tue Nov 04, 2014 3:44 pm

The member 'Pwarky' has done the following action : Dice roll

'd10' : 2, 7
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Pwarky

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PostSubject: Re: Turn on. Jack in. Drop out.   Tue Nov 04, 2014 3:45 pm

re rolling the 2
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Smith

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PostSubject: Re: Turn on. Jack in. Drop out.   Tue Nov 04, 2014 3:45 pm

The member 'Pwarky' has done the following action : Dice roll

'd10' : 5
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Pwarky

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PostSubject: Re: Turn on. Jack in. Drop out.   Tue Nov 04, 2014 3:45 pm

Final stats:

5, 9, 10, 7, 6, 7, 5, 8, 6

Now to find out what that means.
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