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 cyberware/bioware suggestions for justin, as requested

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Jack

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Posts : 162
Join date : 2011-03-02
Location : Fremont, CA

PostSubject: cyberware/bioware suggestions for justin, as requested   Fri Feb 10, 2012 4:18 pm

Justin asked me to make some suggestions on cyberware/bioware. I figured I'd make it a thread so everyone could help. Here's what he's got right now:

Enhanced Antibodies
Neuralware Processor
Universal Link
Skinweave (SP12)
Chipware Socket w/ EMP Shielding
Chips:
1 - Maritime Nav. +2, SCUBA +2, Swim +3
2 - Demolitions +2
3 - Spanish +5
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Jack

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Join date : 2011-03-02
Location : Fremont, CA

PostSubject: Re: cyberware/bioware suggestions for justin, as requested   Fri Feb 10, 2012 5:40 pm

Chips:

Navigation/Orientation Chip (gps chip)
Major City Map (works in conjunction with gps chip)
Mind Games (xbox in ur brain!)
Speedreading Chip
Stress Chip
Stutter Chipping
Skill Chip (+3 Education & General Knowledge, First Aid, Library Search)
Skill Chip (+3 Japanese, Korean, Romantic)
Skill Chip (+3 Slavic, Germanic, Semetic)
Skill Chip (+3 S.E. Asian, Farsi) <-- this chip has a spot for an another skill

General:

Nasal Filters
Advanced Muscle & Bone Lace
Nano-Groomers
Preparatory DNA Mapping
Permanent REF Increase
Permanent BOD Increase
Permanent ATT Increase
Permanent MA Increase

Cyber audio:

Basic hearing module (6 option spaces)
Amplified Hearing
Radio Link
Level Damper
Sound Editing
Voice Stress Analyzer
Phone Splice

Energy Legs:

Speeding Bullet Legs (these are awesome, just ask Casey, he has 'em)
Microwave/EMP shielding
Catspaw Stealth Foot

options for battle gloves or cyber arms:

Cutting Torch
Icer (puts out fires, i think)
Winch
Quickdraw Holster
ECM Emitter (jams radios, etc)
Microwaldo Bracer


oh, and a Mr Studd, for kicks Wink
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khaosus

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Join date : 2011-03-10

PostSubject: Re: cyberware/bioware suggestions for justin, as requested   Fri Feb 10, 2012 7:59 pm

Chips:
Adrenaline chip (+1 to Bod Rolls 3/day)
Stress Chip (+1 to Empathy rolls)
Auditory Recognition Chip (+3 to identify noises from Tech/Military devices, IE: A gun being loaded, grenade going off in the distance, Car door slamming, etc... Not only does this alert you, but tells you the make/model of Tech/Military equipment making the noise)
Shape recognition chip (+3 identify shapes IE: This is a triangle, this is a decahedron... No, Im not serious. This chip alerts you to threatening objects in your field of vision. IE: AK47 being held by a kid, sleep grenades being thrown at you. If you have thermal it will also identify concealed weapons. IE: The girl you have been buying drinks for has one more more penises.)

Audio:
Bug Detector
Bug Tracker
Scrambler/Descrambler
Wide Band Scanner


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Smith

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Join date : 2011-03-02
Location : Parts Unknown

PostSubject: Re: cyberware/bioware suggestions for justin, as requested   Fri Feb 10, 2012 8:08 pm

Battlegloves are Justin's style, but I would advise against the cyberlegs. That money would be better spent towards a vehicle. In fact, most of his money would. Language chips make sense, and perhaps a few skills, but there is no substitute for actually having the skill. They'e handy, but shouldn't be a crutch. Eye and ear packages are always a good idea. So is a little extra heartiness. But the driver doesn't have to be that ripped; just enough so that he can take a hit. Everything else should be about the vehicle or bonuses to it.
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